A bit of theory
Gregor’s
defines theory as “abstract entities that aim to describe, explain, and
enhance understanding of the world and, in some cases, to provide predictions
of what will happen in the future and to give a basis for intervention and
action”.
Theory is:
In
other words, theory is an intellectual instrument that allows us to *simplify
reality* in order to understand and explain it, adapt to it using predictions
or change it by new inventions. Theories justify our expectations of reality and
they are subjects of verification by comparison with reality. A new theory
cannot be discovered as a new galaxy, because it doesn’t exist in an “outer
space”. Theory is a result of intellectual work, it contains logical arguments
about what is expected to occur and why it is expected.
Theory is not:
Theory is not
a mere academic formality. It doesn’t equate to any of the features of
scholarly article (references, data, variables, diagrams and hypotheses), nor
to their combination. Theory is not limited by referencies, it appeals to them. Theory
can only be proved, revised or discredited by empirical data and only illustrated by
diagrams. Theory isn’t hypotheses, because the latter doesn’t give any
explanations.
How theory is used?
I’ve chosen
the article “Transmedia Storytelling: Implicit Consumers, Narrative
Worlds, and Branding in Contemporary Media Production” by Carlos
Alberto Scolari published in “International Journal of Communication” (impact
factor: 1.5).
I’ve found
this article interesting and matching for our assignment because of the way how
author rethinks the old theories and implies them to the new object. In the
article Scolari himself reflected on this matter: “Many researchers […] consider
semiotics to be an outdated or old discipline that only considers texts and has
nothing to say about real subjects or processes”.
I have to admit
that I was among those “many” who didn’t believe that semiotics has something
to say about transmedia storytelling and offline/online branding strategies. Scolari
shows how semiotics may be used as conceptual framework for
the studies of multimedia production. “If the researcher is dealing with texts
— for example, a transmedia narrative expressed in a collection of movies,
comics, films, video games, etc. — a semiotic approach is necessary and
beneficial”, argues Scolari and proves his position with various studies
applying the semiotic theory.
I
would say that the main theories used in the article are the narratology and
the generative semiotics (structural version of semiotics), although Scolari
also discuss other instruments.
Narratology (the theory of narrative structure)
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Generative semiotics
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Type:
Theory for analyzing
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Type:
Theory for explaining
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Benefits:
the theory enables us to investigate how transmedia narratives expressed in multimedia
series of comics, books, films, games, etc. (like Harry Potter series). Another
problem observed in this theory is analysis of strategies of fictional world
expansions.
|
Benefits:
semiotics provides explanation of the generation of meaning in the multimodal
world. Theory also explains the formation of implicit customer groups and
examines brands as symbolic objects (semiotics of branding).
|
Limitations:
Narratology implies formal methods of analysis, which doesn’t include studies
of the psychology of perception, the subjective interpretation of the texts
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Limitations:
Sociological and ethnographic aspects of consumer behavior are not considered
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But Diana, I didn't get what kind of theory itself the researchers are using in their paper?
ОтветитьУдалитьMary, as I wrote above, the theory of narrative and the structural theory of the meaning (generative semiotics of Greimas) are used by the author of the article (he is only one, not a group of researchers).
УдалитьCould you please elaborate on what else you understand by "theory itself"? I didnt mention the semiotic square because it is not theory itself, but a certain instrument used in the framework of this theory.
Thank you for your comment